#if 0
Disassembly failed
#endif

const BYTE gPTShader_GeometryMeshSkin_RootSignature[] =
{
     68,  88,  66,  67,  11,  39, 
     47,  54,  90,  31, 193,  28, 
    120, 211,  38, 135, 184,   6, 
    210, 113,   1,   0,   0,   0, 
    188,   0,   0,   0,   1,   0, 
      0,   0,  36,   0,   0,   0, 
     82,  84,  83,  48, 144,   0, 
      0,   0,   1,   0,   0,   0, 
      3,   0,   0,   0,  24,   0, 
      0,   0,   0,   0,   0,   0, 
    144,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,  60,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,  88,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0, 116,   0, 
      0,   0,   1,   0,   0,   0, 
     68,   0,   0,   0,   2,   0, 
      0,   0,   2,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      1,   0,   0,   0,  96,   0, 
      0,   0,   0,   0,   0,   0, 
      6,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   1,   0, 
      0,   0, 124,   0,   0,   0, 
      1,   0,   0,   0,   4,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0
};
